donderdag 10 februari 2011

Collection-icon.png
Collections are an achievement available in FarmVille, which were released on January 15, 2010. When a farmer reaches Level 10 , they can earn collection items by doing various tasks on their farm (plowing, harvesting from Trees and Animals, and Fertilizing). Collectibles can also be obtained via a friend's Wall post.
They will sometimes also show up as gifts, like the Dragonfly and Needlepoint. The item will change every two days. When all items in a collection have been collected, the farmer can trade in the collection for three rewards (250 XP, 5,000 Coins, and 5 Tanks of Fuel). You can hold up to 10 of each collectable item and can trade in a collection as long as you have all the items, and can trade in at any time.

When Uncommon or Rare items are found you are given the option to share the item on your wall with 5 friends. When you complete a collection you can post on your wall alerting your friends of the achievement. If one of your friends clicks on it within 24 hours they are rewarded with one random item from the collection that was completed. There are two different types of Collections: Permanent Collections and Lightning Collections, which are renamed "Limited Time Collections" on August 27, 2010.


Gardening Tools Collection

Gloves Trowel Cultivator Twine Pruning Saw Shears
Gloves-icon.png Trowel-icon.png Cultivator-icon.png Twine-icon.png Pruning Saw-icon.png Shears-icon.png
Common Common Common Uncommon Uncommon Rare
  • Gloves are a common collectable that can be received as a gift.
  • Trowel is a common collectable that is found by plowing or by hatching a white mystery egg.
  • Cultivator is a common collectable that is found by fertilizing neighbor's crops.
  • Twine is an uncommon collectable that is found by collecting from sheep.
  • Pruning Saw is an uncommon collectable that is found by harvesting trees and gold mystery eggs.
  • Shears is a rare collectable that is found by fertilizing neighbor's crops.

Country Kitsch Collection

Needlepoint Spigot Pocketwatch Salt Shaker Thimble Cow Bell
Needlepoint-icon.png Spigot-icon.png Pocketwatch-icon.png Salt Shaker-icon.png Thimble-icon.png Cow Bell-icon.png
Common Common Common Uncommon Uncommon Rare
  • Needlepoint is a common collectable that is received as a gift.
  • Spigot is a common collectable that is found by plowing or by hatching a Mystery Egg.
  • Pocketwatch is a common collectable that is found by plowing
  • Salt Shaker is an uncommon collectable that is found by plowing
  • Thimble is an uncommon collectable that is found by plowing
  • Cow Bell is a rare collectable that is found by collecting from Cows and Dairy Farms.

Bugs Collection

Ladybug Dragonfly Caterpillar Stick Bug Beetle Centipede
LadyBug-icon.png Dragonfly-icon.png Bugs Caterpillar-icon.png Stick Bug-icon.png Bugs Beetle-icon.png Centipede-icon.png
Common Common Common Uncommon Uncommon Rare
  • Ladybug is a common collectable that is found by fertilizing a neighbor's crops or hatching white mystery eggs.
  • Dragonfly is a common collectable that can be received as a gift.
  • Caterpillar is a common collectable that is found by harvesting trees or hatching white mystery eggs.
  • Stick Bug is an uncommon collectable that is found by harvesting trees.
  • Beetle is an uncommon collectable that is found by fertilizing a neighbor's crops or hatching a black mystery egg.
  • Centipede is a rare collectable that is found by plowing.
When all six critters have been found they can be traded in for XP-icon.png 250 XP, Coins.png 5000 coins and five Fuel refills.

Butterfly Collection

  • Emperor is a common collectable that can be received as a gift.
  • Painted Lady is a common collectable that is found by fertilizing a neighbor's crops or by hatching a brown mystery egg.
  • Blue Butterfly is a common collectable that is found by harvesting trees or by hatching a brown mystery egg.
  • Swallowtail is an uncommon collectable that is found by fertilizing a neighbor's crops.
  • Zebra is an uncommon collectable that is found by harvesting trees.
  • Copper is a rare collectable that is found by harvesting trees or by hatching a brown mystery egg.

Feather Collection

Green Plume Hen Feather Dapple Plume Red Feather Banded Quill Blue Feather
Green Feather-icon.png Brown Feather-icon.png Dapple Plume-icon.png Red Feather-icon.png Banded Quill-icon.png Blue Feather-icon.png
Common Common Common Uncommon Uncommon Rare
The Feather Collection is a Collection on FarmVille.

Button Collection

Check Button Brass Button White Button Jewel Button Formal Button Pearl Button
Check Button-icon.png Brass Button-icon.png White Button-icon.png Jewel Button-icon.png Formal Button-icon.png Pearl Button-icon.png
Common Common Common Uncommon Uncommon Rare

Nursery Barn

Nursery Barns
The nursery barn was designed so your foals and calves will grow up into horses and cows that you can only get from the nursery barn. BELTED CALVES CANNOT GO IN.
 
For foals, the available horses to grow into are: 
Black horse
Cream Draft horse
Light Blue pony
Cream mini horse.
 
For calves, the available cows to grow into are: 
Chocolate cow
Holstein Cow
 
Your foals and calves you put in will not grow up into the same kind of horse or cow. 
e.g if you put a pinto foal in the nursery barn, it will not grow into a pinto horse, but into a black horse.
 
 
Now, how can you tell which horse/cow it will grow into?
There are certain groups that the foals are grouped into.
Ponies
Normal Horses
Draft horses
Mini horses
 
The horse a foal turns into depends on the type of foal.
for example
 
if it is a mini horse foal,
( nightmare foal, cream mini foal, mini black stallion foal, etc. ) 
It will turn into a cream mini horse.
 
If it is a normal horse foal,
(Brown foal, pinto foal, asian wild foal, etc.) 
It will turn into a Black horse.
 
If it is a pony foal,
( Disco foal, candycane pony foal, reitpony foal, etc. )
it will grow into a Light Blue pony
 
If it is a Cream draft foal
(Clydesdale, pecheron, cream draft foal, are the only 3 draft horses at the moment)
l it will grow into a Cream Draft horse.
 
 
 
 
CALVES
The chocolate cow, and holstein cow can be obtained from growing calves in the nursery barn. But there is some kind of grouping, of which calf will turn into which cow. It's difficult, and almost random. Unlike the horses, there's no grouping. So just try your luck with cows, there's only two anyway! :) 
 
 
 
REMEMBER! !!!! !!! !!! 
Foals and calves don't ALWAYS grow straight away, so don't expect your new baby to grow up as soon as you put it in :)  

Nursery Barn
Nursery Barn-icon.png
—Image © Zynga
Information
Sell for: Coins.png 250 coins
Cost: Coins.png 5,000 coins
Size 7x9
Storage 20/30/40
Harvest in 1 day
The Nursery Barn was introduced to FarmVille on April 15th, 2010. The building acts as storage for all calves and foals on a farm. Similar to the Horse Stable, materials will need to be gathered in order to complete the constructions. The following items are required: Bottle, Blanket, Brick, Board, and Nail. Ten of each item is required (totalling fifty items). When starting to build the nursery barn, one bottle will already be inside. The Nursery Barn shares some common building material with other buildings, amely the Brick, Wooden Board and Nail. When a farmer has multiple unfinished buildings that need for instance wooden boards, they may choose which building it will be used in.
When the building is finished, the farmer gets a Grey Foal, though they sometimes have to reload the game in order to see it.
Brick Wooden Board Nail Bottle Blanket
Brick-icon.png Wooden Board-icon.png Nail-icon.png Bottle-icon.png Blanket-icon.png
10 needed 10 needed 10 needed 10 needed 10 needed


Expansion

On September 14th, 2010 FarmVille made the nursery barns expandable up to 40. For each expansion of a nursery barn, 10 of each of the 5 types of building materials (for a total of 50 items) are required. The first expansion brings the capacity to 30 animals, and the second expansion brings the total capacity to 40 calves/foals.

2nd Nursery Barn Glitch

A glitch used to exist in the game whereupon a farmer, after completing their first Nursery Barn, could purchase additional Nursery Barns in the Market for Coins.png 5,000 coins. Zynga confirmed the glitch in their June 14, 2010 podcast, stating that the glitch had been fixed and any extra Nursery Barns owned would be manually removed. On September 27th, 2010, Zynga removed all but the user's first Nursery Barn. Those who had a Nursery Barn deleted were refunded Cash.png 100 cash. The animals in the second barn were returned to the player's gift box. Any animals after the second barn were deleted.

Purpose

On May 28th, 2010, the Nursery Barn was upgraded, allowing it to transform baby animals into the new animals upon harvest. As a functional building of the game, up to 40 calves or foals can be placed inside the Nursery Barn, allowing them all to be harvested simultane within it. It will eventually enable players to grow their calves and foals into full-grown cows and horses.

Calf Transforms to Neighbor's Reward
Calf
Calf
Holstein Cow
Holstein Cow
Holstein Calf
Holstein Calf
Brown Calf
Brown Calf
Longhorn Calf
Longhorn Calf
Simmental Calf
Simmental Calf
Neapolitan Calf
Neapolitan Calf
Groovy Calf
Groovy Calf
Chocolate Calf
Chocolate Calf
Belted Calf
Belted Calf
Kelly Green Calf
Kelly Green Calf
Red Calf
Red Calf
Tuscan Calf
Tuscan Calf
Pink Calf
Pink Calf
Chocolate Cow
Chocolate Cow
Chocolate Calf
Chocolate Calf
Pink Patch Calf
Pink Patch Calf
Fan Calf
Fan Calf
Green Calf
Green Calf
Purple Pony Foal
Purple Pony Foal
Light Blue Pony
Light Blue Pony
Blue Pony Foal
Blue Pony Foal
Brown Pony Foal
Brown Pony Foal
Pink Pony Foal
Pink Pony Foal
Blue Pony Foal
Blue Pony Foal
Silver Pony Foal
Silver Pony Foal
Black Pony Foal
Black Pony Foal
Reitpony Foal
Reitpony Foal
Appaloosa Foal
Appaloosa Foal
Black Horse
Black Horse
Black Foal
Black Foal
Brown Foal
Brown Foal
Grey Foal
Grey Foal
Haflinger Foal
Haflinger Foal
Pinto Foal
Pinto Foal
White Foal
White Foal
Black Foal
Black Foal
Breton Foal
Breton Foal
Mustang Foal
Mustang Foal
Morgan Foal
Morgan Foal
Autumn Foal
Autumn Foal
Black Stallion Foal
Black Stallion Foal
Clydesdale Foal
Clydesdale Foal
Cream Draft Horse
Cream Draft Horse
Cream Draft Foal
Cream Draft Foal
Percheron Foal
Percheron Foal
Cream Draft Foal
Cream Draft Foal
Miniature Foal
Miniature Foal
Cream Mini Horse
Cream Mini Horse
Cream Mini Foal
Cream Mini Foal
Cream Mini Foal
Cream Mini Foal
Mini Appaloosa Foal
Mini Appaloosa Foal
Stallion Mini Foal
Stallion Mini Foal

Profitability

The primary appeal of the Nursery Barn might not be its profitability. The Chicken Coop, Dairy Farm and Horse Stable all make chickens, cows and horses more profitable by making more room for more crops, animals, and trees. In addition, the Horses in the Horse Stable can be harvested every day instead of every three days, and there is the chance of finding Mystery Eggs, calves, or other bonuses during harvest. The Nursery Barn makes it easier to harvest coins from calves and foals, and there is a chance of finding an adult, but because the adult versions of the animal sometimes earn much fewer coins per day, it is not always profitable to place the juveniles in the barn.

The following table serves as a comparison of the nursery barn to the other animal storage buildings in Farmville.

BuildingCapacityHarvest RewardTotal Harvest Reward per Building
Dairy Farm40 Level 2 Cows12 coins per animal480 coins per day
Chicken Coop60 Level 2 Chickens16 coins per animal960 coins per day
Nursery Barn40 Level 1 Juveniles80 coins per animal3200 coins per day
Horse Stable40 Level 1 horses84 coins per animal3360 coins per day
Of course the Chicken Coop and the Dairy Barn are capable of earning a great deal more coins if higher level chickens and cows are placed inside of them. The Nursery Barn occupies 63 squares on the farm (7x9=63), but it only holds 40 animals. Foals and calves both produce 80 coins per day, but because foals occupy four squares and calves occupy one square, calves produce 80 coins per square per day and foals produce 20 coins per square per day (80/4=20). Twenty calves would only occupy 20 squares on the farm, but 20 foals would occupy 80 squares (4x20=80), so from a land use perspective, the Nursery Barn is only profitable if it holds at least sixteen foals (63/4=15.75). However, the Nursery Barn also transforms the calves and foals into cows and horses. Generally, cows and horses produce fewer coins per day than calves and foals, so you often end up with a less profitable animal. All foals (80 coins per day) transform into a Black Horse, a Cream Draft Horse or a Light Blue Pony . The horses and pony earn 21 coins per day outside the stable, but they earn 84 coins per day inside the stable, so if you have plenty of room in your stable, it is profitable to transform your foals to horses. Also, since you get to keep your adult horses and ponies, it's fun to try to fill your stable with Black Horses, Cream Draft Horses or Light Blue Ponies because then you can start producing Black Foals, Cream Draft Foals , and Blue Pony Foals for your neighbors. All calves (80 coins per day) transform into Holstein Cows (12 coins per day) or Chocolate Cows (80 coins per day). The Holstein Cows obviously earn very much less than the calves. Although the Chocolate Cows appear to earn just as much as the calves, they occupy four squares on the farm, so they only earn 20 coins per day per square. This is not an issue if you have room in your dairy barn for your new Chocolate Cows. The following table is meant as an abbreviated supplement to the illustrated table on this page, dividing the calves into two lists: one list of calves will transform into a Holstein Cow. The other list of calves will transform into a Chocolate Cow.


These calves will transform into Holstein Cows and earn only 12 coins per day. These calves will transform into Chocolate Cows and earn 80 coins per day.
Calf
Brown Calf
Holstein Calf
Longhorn Calf
Belted Calf
Groovy Calf
Chocolate Calf
Pink Calf
Pink Patch calf
Fan Calf
Green Calf
Kelley Green Calf
Neapolitan Calf